Afraid Monkeys Chainsaw Hands Guide
Chainsaw Hands is the signature terror of Afraid Monkeys Level 1 — a white infected ape with chainsaw attachments that kills in one hit. Understanding its patrol zone, audio signature, and aggro rules separates players who reach Level 2 from those who lose keycards on repeat deaths.
Enemy Profile
Chainsaw Hands patrols Level 1 facility corridors near the lobby pipe exit and Level 2 keycard routes. It chases players on sight with instant-kill melee range. Community lore jokes it is angry about never holding sandwiches again — in gameplay terms, treat it as a hard zone boundary you never cross casually.
Behavior and Patrol
Like other Afraid Monkeys infected, Chainsaw Hands stays within its assigned sector even when aggroed. Sprint toward zone exits — doorways back toward recycler junctions — rather than deeper into its patrol cone. It will not follow into the lobby safe room.
Mechanical buzzing audio precedes visual contact. Stop moving when you hear it until Radar confirms direction or teammates call out location.
Counterplay Options
Avoidance is optimal. Grenades and molotovs stall briefly for emergency escapes but fail if you mis-time throws. Never rely on stuns without a mapped doorway within three seconds sprint.
Plan keycard runs using our Level 1 walkthrough route: left, right, left, left — then immediate backtrack to Level 2 scanner.
Team Tactics
Designate a bait player to draw Chainsaw Hands opposite the keycard room while another grabs the card. Works best in private servers or coordinated friend groups.
Related Pages
Explore more guides in this section to deepen your understanding of Afraid Monkeys mechanics and strategies.
Frequently Asked Questions
Does Chainsaw Hands one-shot?
Yes. One chainsaw contact kills instantly.
Which level is Chainsaw Hands on?
Level 1 facility entry zone.
Can Chainsaw Hands enter the lobby?
No. It patrols facility sectors only.
Does Radar show Chainsaw Hands?
Yes. Radar highlights Chainsaw Hands through walls within range.