Afraid Monkeys Grenade Guide

The grenade is Afraid Monkeys cheapest defensive shop item at fifteen credits. It briefly stuns an infected monkey that catches you in a dead end, buying seconds to escape or complete a keycard pickup. It is Plan B — not a replacement for the Radar.

Grenade Mechanics

Throw or activate the grenade near an pursuing enemy to interrupt its attack sequence for a short duration. The stun window lets you round a corner, climb a rope, or reach a recycler safe zone. Grenades do not kill enemies permanently — expect the same threat to resume patrolling after recovery.

Because stun duration is limited, pre-plan escape routes before engaging. A grenade wasted in a dead-end alcove still results in death if no doorway exists within sprint range.

When to Use Grenades

Use grenades when Radar already showed an enemy but pathing forces proximity — such as grabbing the storage keycard on Level 2 parking garage floor. One stun may be enough for a grab-and-run.

Do not use grenades on Level 0 tutorial tunnels where running away suffices. Save credits for Level 1 Chainsaw Hands encounters where one mistake otherwise means dropping high-value gear scrap.

Credit Efficiency

At fifteen credits, grenades are affordable after modest scrap runs. Two gears and a pipe cover the cost. Still, prioritize Radar at fifty credits before stocking grenades — information saves more credits long-term than reactive stuns.

Pair farming routes from Level 1 walkthrough with recycler trips to maintain a grenade stockpile before Level 2 attempts.

Grenade vs Molotov

Molotovs cost twenty-five credits but add ground fire that blocks chokepoints longer than grenade stun. Choose grenades for mobile escapes; choose molotovs when holding a corridor while teammates grab keycards.

Both items complement Radar rather than replacing it. Read our scrap values guide to optimize farming for multiple purchases.

Effective Against Which Enemies

Grenades work against standard infected monkeys and can briefly interrupt Chainsaw Hands if timed early in chase animation. Shadow entities may recover faster — prefer avoidance. Slender in open garage spaces is better handled with doorframe breaks than consumable stuns.

See enemy-specific pages: Chainsaw Hands, Infected Monkeys, and Shadow Entities.

Related Pages

Explore more guides in this section to deepen your understanding of Afraid Monkeys mechanics and strategies.

Frequently Asked Questions

How much does a grenade cost?

Fifteen credits from the lobby vending machine.

Does grenade kill monkeys permanently?

No. Grenades stun briefly; enemies resume patrol after the effect ends.

Grenade or Molotov for Level 2?

Molotov for chokepoints; grenade for quick escapes when grabbing keycards in the open.

Can I stun Chainsaw Hands?

Briefly, but avoidance remains safer. One chainsaw hit still kills instantly if stun timing fails.