Afraid Monkeys Grenade Guide
The grenade is Afraid Monkeys cheapest defensive shop item at fifteen credits. It briefly stuns an infected monkey that catches you in a dead end, buying seconds to escape or complete a keycard pickup. It is Plan B — not a replacement for the Radar.
Grenade Mechanics
Throw or activate the grenade near an pursuing enemy to interrupt its attack sequence for a short duration. The stun window lets you round a corner, climb a rope, or reach a recycler safe zone. Grenades do not kill enemies permanently — expect the same threat to resume patrolling after recovery.
Because stun duration is limited, pre-plan escape routes before engaging. A grenade wasted in a dead-end alcove still results in death if no doorway exists within sprint range.
When to Use Grenades
Use grenades when Radar already showed an enemy but pathing forces proximity — such as grabbing the storage keycard on Level 2 parking garage floor. One stun may be enough for a grab-and-run.
Do not use grenades on Level 0 tutorial tunnels where running away suffices. Save credits for Level 1 Chainsaw Hands encounters where one mistake otherwise means dropping high-value gear scrap.
Credit Efficiency
At fifteen credits, grenades are affordable after modest scrap runs. Two gears and a pipe cover the cost. Still, prioritize Radar at fifty credits before stocking grenades — information saves more credits long-term than reactive stuns.
Pair farming routes from Level 1 walkthrough with recycler trips to maintain a grenade stockpile before Level 2 attempts.
Grenade vs Molotov
Molotovs cost twenty-five credits but add ground fire that blocks chokepoints longer than grenade stun. Choose grenades for mobile escapes; choose molotovs when holding a corridor while teammates grab keycards.
Both items complement Radar rather than replacing it. Read our scrap values guide to optimize farming for multiple purchases.
Effective Against Which Enemies
Grenades work against standard infected monkeys and can briefly interrupt Chainsaw Hands if timed early in chase animation. Shadow entities may recover faster — prefer avoidance. Slender in open garage spaces is better handled with doorframe breaks than consumable stuns.
See enemy-specific pages: Chainsaw Hands, Infected Monkeys, and Shadow Entities.
Related Pages
Explore more guides in this section to deepen your understanding of Afraid Monkeys mechanics and strategies.
Afraid Monkeys Radar item guide. Learn how the fifty-credit Radar highlights infected monkeys through walls and why it i
MolotovAfraid Monkeys molotov guide for the twenty-five credit fire item. Area denial, chokepoint control, and team strategies
HatsAfraid Monkeys hats and cosmetics guide. Free Trial hats, free hat promotions, and the critical warning that changing ha
Scrap ValuesComplete Afraid Monkeys scrap values table. Screw, pipe, box, gear, and cleaner credit values plus farming tips and recy
Frequently Asked Questions
How much does a grenade cost?
Fifteen credits from the lobby vending machine.
Does grenade kill monkeys permanently?
No. Grenades stun briefly; enemies resume patrol after the effect ends.
Grenade or Molotov for Level 2?
Molotov for chokepoints; grenade for quick escapes when grabbing keycards in the open.
Can I stun Chainsaw Hands?
Briefly, but avoidance remains safer. One chainsaw hit still kills instantly if stun timing fails.